fertaccounting.blogg.se

Metasequoia uv mapping
Metasequoia uv mapping






metasequoia uv mapping
  1. #Metasequoia uv mapping movie
  2. #Metasequoia uv mapping skin
  3. #Metasequoia uv mapping download

I pulled up the front with the Pull tool.

metasequoia uv mapping

#Metasequoia uv mapping skin

The fitting for this part is very important and requires you to not have skin going through, as this part won’t be cut off the base once the shirt is on PMD. With the Pull tool, I pulled and added a new part on the shirt. For a strapless shirt, like Nakao’s Haku, this would be the time for adding details, making it better and UV-mapping. Skin may be showing through the shirt when one moves it around, but that’s extra skin that will be cut from the base when the shirt is exported to PMD.įitting done, it’s time for completing the upper part with the straps. WOW! Some nice progress and less boobies sticking out. The fitting requires too much angle changing and too much cutting. It prevents you from messing up with the polygons you can’t see. If you’re trying something like this you’ll mess a lot with the tiny (Fr) button up-and-left there, by the way. I removed the faces from view so it became better to fit the shirt from a side view. It’s like PMD, but with a cutting tool and other cool features. Now it’s time for some horizontal lines for fitting. Everything seems to be going though the skin, for lack of more horizontal lines. The boobies are so huge that I can see them from her back, woah. I used the knife tool to cut more vertical lines, to follow the model’s vertexes the best I could. If you made a base from scratch… congratulations? But you’re gonna have troubles rigging if you, like me, fails too much doing that (damn shoulders won’t weight themselves)

#Metasequoia uv mapping download

However, this only works with models that you have already rigged, as in, bases you edit in PMD and those you download from people. It’s important to do this because it makes rigging easier, as you have a reference from the original model. I started fitting the cylinder around the arm, the closest I could to the original base’s polygons. I separated the arms from the base because it’s very hard to work with them blocking the way. You can use patches, as the mirroring one, by right-clicking the material you’re working with. I cut it in half because I’m going to use patches with this, so the whole thing mirrors itself and it’s easiers to work with. I also removed the bottom and the top of the cylinder.

#Metasequoia uv mapping movie

That’s similar to making a movie with special effects and filming things in a bright green room, I could say. I pick a random bright color that has nothing to do with the model and I change it after I’m done. I picked this shade of pink that’s easy to notice against the skin and makes the work easy. This is a cool method, as you worry only about the vertical lines at first and make how many horizontal lines you need as you go. This is because I thought it would be better to fit the thing the best I could and go about adding horizontal lines for fitting as I progressed. Please notice that this cylinder doesn’t have any horizontal lines, just vertical lines. I positioned a cylinder I got from the Primitive tool and changed its size to be about the size of the shirt - which is more a tanktop than a shirt, but yeah. She has large boobs and that, as I noticed through this, this is a pain when making outfits. I started off with the Luka base I previously put together. I’m better with commented walkthroughs than tutorials, I think. This is more a commented guide through the progress of the shirt than a proper tutorial. Today I decided to make an “off” version of Animasa Luka (For the ones who don’t know, this is inspired by Masisi’s Neru off version model, which is inspired on this picture), because I wanted an excuse to spend some time making her clothes on Meta instead of editing other models, for practice. Metasequoia “Tutorial” - Making a Shirt from a Cylinder








Metasequoia uv mapping